Computer graphics use Euclidean geometry to model shapes, transformations, projections, and rendering of 2D and 3D images on a screen
Cartography is the science and art of making maps, which often use Euclidean geometry to depict geographical features, distances, and directions on a flat surface
Robotics involves the design, construction, and operation of machines that can perform tasks autonomously or with human guidance, which often require Euclidean geometry to control their movements, sensors, and kinematics
Crystallography is the study of the structure and properties of crystals, which are solids whose atoms or molecules are arranged in a regular pattern that can be described by Euclidean geometry and symmetry
Engineering is the application of scientific and mathematical principles to design, build, and maintain systems, structures, and devices, which often use Euclidean geometry to analyze and optimize their shapes, dimensions, and functions